"The current virtual world consists of two planets, Azeroth and Draenor (also known as ""Outland""). Azeroth consists of two main continents, the Eastern Kingdoms and Kalimdor. Located to the northwest of Kalimdor are the Azuremyst and Bloodmyst Isles, and Teldrassil. Kalimdor contains the starting areas for the Orc, Troll, and Tauren races of the Horde. The Night Elves and Draenei of the Alliance both begin in areas off the coast of Kalimdor (Teldrassil and Azuremyst and Bloodmyst Isles respectively). The Night Elves have the capability to move to the mainland fairly early as well. The Eastern Kingdoms contain the beginning areas for the Undead and Blood Elves of the Horde, as well as the Humans, Dwarves and Gnomes of the Alliance. Draenor, added with the release of The Burning Crusade, is only accessible to those who have purchased and activated the expansion pack. It is reached through the Dark Portal in the south of the Eastern Kingdoms or through in-game teleportation. Draenor was the original home of the Orcs and was also inhabited by the Draenei for over 200 years. The Wrath of the Lich King expansion will add the continent of Northrend in the northern region of Azeroth and will be available exclusively to those players who purchase and activate that expansion pack.[8] Instances Instances, also known as instance dungeons or simply ""dungeons"", are areas where multiple copies of the same area can exist concurrently.[24] This means that multiple groups can both be doing the same activities in the same location, yet not interfere with one another. ""Instance"" can also refer to a particular copy of such an area. Other areas such as battlegrounds are also instances, enabling multiple groups of players to participate at the same time. wow eu Instances other than battlegrounds can hold as many as forty different players each, pitting them against dragons or other creatures of greater power. " "In an effort to further players' enjoyment and create common goals for large groups to accomplish,[25] game developers added World Events into the game.
The first world events were outdoor raid bosses that could be challenged without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. wow euro These were followed by four green dragons corrupted by the ""Emerald Nightmare."" In addition, certain areas of Azeroth experience an ""elemental invasion"" where waves of elemental-class monsters will run rampant for a time or until they are destroyed. Blizzard has also implemented holiday content. Valentine's Day, Easter, Independence Day, Oktoberfest, Halloween, Thanksgiving, Christmas, as well as New Year's and its lunar counterpart all have their Warcraft-themed counterparts. During these week-long events players partake in holiday-themed quests usually involving humorous references to real-world pop culture surrounding the holiday. wow power leveling For example, one of the Winter's Veil (Christmas) quests involves fighting a creature known as the Greench (a parody of the Grinch) and rescuing a kidnapped reindeer named Metzen (styled after lead designer, Chris Metzen). Some world events are designed to repeat themselves on a regular basis such as the Darkmoon Faire. Others have been a one-time event that marked a large change in the in-game world like the opening of the Gates of Ahn'Qiraj, the Scourge Invasion and the opening of the Dark Portal which signaled the beginning of The Burning Crusade expansion, along with other less notable events.[25] Corrupted Blood plague incident The Corrupted Blood plague incident was one of the first events to affect entire servers. wow powerleveling Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called ""Corrupted Blood"" which would periodically sap their life.
The disease would also be passed on to other players who were simply standing close to an infected person. wow power level Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease. " .
The first world events were outdoor raid bosses that could be challenged without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. wow euro These were followed by four green dragons corrupted by the ""Emerald Nightmare."" In addition, certain areas of Azeroth experience an ""elemental invasion"" where waves of elemental-class monsters will run rampant for a time or until they are destroyed. Blizzard has also implemented holiday content. Valentine's Day, Easter, Independence Day, Oktoberfest, Halloween, Thanksgiving, Christmas, as well as New Year's and its lunar counterpart all have their Warcraft-themed counterparts. During these week-long events players partake in holiday-themed quests usually involving humorous references to real-world pop culture surrounding the holiday. wow power leveling For example, one of the Winter's Veil (Christmas) quests involves fighting a creature known as the Greench (a parody of the Grinch) and rescuing a kidnapped reindeer named Metzen (styled after lead designer, Chris Metzen). Some world events are designed to repeat themselves on a regular basis such as the Darkmoon Faire. Others have been a one-time event that marked a large change in the in-game world like the opening of the Gates of Ahn'Qiraj, the Scourge Invasion and the opening of the Dark Portal which signaled the beginning of The Burning Crusade expansion, along with other less notable events.[25] Corrupted Blood plague incident The Corrupted Blood plague incident was one of the first events to affect entire servers. wow powerleveling Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called ""Corrupted Blood"" which would periodically sap their life.
The disease would also be passed on to other players who were simply standing close to an infected person. wow power level Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease. " .
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