Présentation

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Mercredi 02 Avril 2008
"The current virtual world consists of two planets, Azeroth and Draenor (also known as ""Outland""). Azeroth consists of two main continents, the Eastern Kingdoms and Kalimdor. Located to the northwest of Kalimdor are the Azuremyst and Bloodmyst Isles, and Teldrassil. Kalimdor contains the starting areas for the Orc, Troll, and Tauren races of the Horde. The Night Elves and Draenei of the Alliance both begin in areas off the coast of Kalimdor (Teldrassil and Azuremyst and Bloodmyst Isles respectively). The Night Elves have the capability to move to the mainland fairly early as well. The Eastern Kingdoms contain the beginning areas for the Undead and Blood Elves of the Horde, as well as the Humans, Dwarves and Gnomes of the Alliance. Draenor, added with the release of The Burning Crusade, is only accessible to those who have purchased and activated the expansion pack. It is reached through the Dark Portal in the south of the Eastern Kingdoms or through in-game teleportation. Draenor was the original home of the Orcs and was also inhabited by the Draenei for over 200 years. The Wrath of the Lich King expansion will add the continent of Northrend in the northern region of Azeroth and will be available exclusively to those players who purchase and activate that expansion pack.[8] Instances Instances, also known as instance dungeons or simply ""dungeons"", are areas where multiple copies of the same area can exist concurrently.[24] This means that multiple groups can both be doing the same activities in the same location, yet not interfere with one another. ""Instance"" can also refer to a particular copy of such an area. Other areas such as battlegrounds are also instances, enabling multiple groups of players to participate at the same time. wow eu Instances other than battlegrounds can hold as many as forty different players each, pitting them against dragons or other creatures of greater power. " "In an effort to further players' enjoyment and create common goals for large groups to accomplish,[25] game developers added World Events into the game.
The first world events were outdoor raid bosses that could be challenged without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. wow euro These were followed by four green dragons corrupted by the ""Emerald Nightmare."" In addition, certain areas of Azeroth experience an ""elemental invasion"" where waves of elemental-class monsters will run rampant for a time or until they are destroyed. Blizzard has also implemented holiday content. Valentine's Day, Easter, Independence Day, Oktoberfest, Halloween, Thanksgiving, Christmas, as well as New Year's and its lunar counterpart all have their Warcraft-themed counterparts. During these week-long events players partake in holiday-themed quests usually involving humorous references to real-world pop culture surrounding the holiday. wow power leveling For example, one of the Winter's Veil (Christmas) quests involves fighting a creature known as the Greench (a parody of the Grinch) and rescuing a kidnapped reindeer named Metzen (styled after lead designer, Chris Metzen). Some world events are designed to repeat themselves on a regular basis such as the Darkmoon Faire. Others have been a one-time event that marked a large change in the in-game world like the opening of the Gates of Ahn'Qiraj, the Scourge Invasion and the opening of the Dark Portal which signaled the beginning of The Burning Crusade expansion, along with other less notable events.[25] Corrupted Blood plague incident The Corrupted Blood plague incident was one of the first events to affect entire servers. wow powerleveling Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called ""Corrupted Blood"" which would periodically sap their life.
The disease would also be passed on to other players who were simply standing close to an infected person. wow power level Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease. " .

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publié par ponyma dans: ponyma
Mercredi 02 Avril 2008
"Upon defeating another player of the opposite faction in player versus player (PvP) combat the victor earns ""Honor Points"". Another activity, Battlegrounds, is designed for team PvP: a loss in a battleground awards the losing team 1 ""mark of honor"", while a victory awards the winning team 3. Honor Points and marks may be spent as currency to purchase various rewards like armor, weapons and mounts. These rankings were removed during the patch 2.0.1 in the Honor System Revamp. But you may display your highest lifetime rank title. The Arenas,[14] added in The Burning Crusade, offer gladiator-like combat in a World of Warcraft setting. The Arenas have a separate system from the Battlegrounds. Instead of honor, the Arenas give ""Arena Points"" which can be spent to purchase items in a manner similar to Honor Points. Only level 70 players can participate in rated arena matches. Lower level players can always participate in arenas but no arena points are awarded. There are also ""Arena seasons"". wow eu At the end of each season the best Arena teams in each category (2 versus 2, 3 versus 3 and 5 versus 5) are rewarded with titles.[15] From highest to lowest these ranks are Gladiator, Duelist, Rival and Challenger. Reputation The reputation system is complex and can have direct impact on character advancement. In World of Warcraft, there are many groups of NPCs known as ""factions"". The two primary factions are the Alliance and the Horde, and each one features a large number of sub-factions primarily based on race and geographic location. wow euro Characters' reputation with a faction can be increased or decreased by killing certain mobs, completing quests, or handing in items to certain NPCs. Higher reputation can grant many benefits to characters including reduced prices from vendors, the ability to purchase unique items including specialized mounts, and expanded access to certain areas of the game.
[16] However, characters cannot gain reputation with opposing factions, so a Horde character cannot gain reputation with any Alliance-only faction and vice versa. wow power leveling There are also diametrically opposed factions in which gaining reputation with one will result in loss of reputation with another. " "Our good friend Boubouille at MMO Champion has news of an XP change in the game, but not where you might expect. Blizzard has secretly changed the amount of XP earned... at level 70. But wait, you say, we don't earn XP at level 70! Ah, but we do -- after you hit 70, you actually continue to earn XP to level 71, but you never actually ding. wow powerleveling And while before the patch, the amount you had to earn to ""hit"" 71 was about 814,700, now it's up to 1,256,500. Which makes sense -- while some folks are saying this might have been done to just fix a bug, Boubouille says it lines right up to the difference between vanilla WoW and the Burning Crusade, which means we'll need to earn about 50% more XP per level in Wrath of the Lich King. Of course, this affects a few other things in the game -- Mania notes that pet loyalty is based on percentage level XP earned, so Hunters at level 70 will now need to hang out with their pets for longer to earn a higher loyalty level. But Blizzard isn't nerfing anything here -- from what we can tell, they're just lining up level 70 to become the first level of the next expansion instead of the last level in the game. Yeah, from what I know, Blizzard wiped XP (including rested -- that's linked in the OP) when the expansion hit. wow power level You could earn as much as you wanted ahead of time, but on expansion day, everybody had to restart leveling from just after ding 70. " .

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publié par ponyma dans: ponyma
Jeudi 27 Mars 2008
"Warcraft Quest Name: New Life Quest LVL: 25 Quest Objectives: Plant 10 Gaea Seeds in Gaea Dirt Mounds, and then return the remaining Enchanted Gaea Seeds to Tammra at Sun Rock Retreat. Quest Description: As you have seen, , though the land is in pain, the cycle of life is a powerful thing. Now we must do our part help it along. wow gold You must plant these seeds at the center of the destruction, to the west, in the Charred Vale. Beware, for harpies and angry fire elementals still plague the scarred land. , take these enchanted Gaea seeds and plant them in fertile mounds of soil. wow lvl service The cycle of life must go on! WOW Quest guide: From the quest giver head West until you reach a path over the small patch of water (44 60). From there walk south down this path, sticking to the quest, ignoring the fork off (44 63). wow gold Keep Following this path in a general South West direction, until you enter the Charred Vale (38 68) Mounds of soil are found everywhere inside the Charred Vale. Just plant seeds in 10 of them, then head back to the quest giver to finish the quest "

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publié par ponyma dans: ponyma
Jeudi 27 Mars 2008
"Warcraft Quest Name: Cycle of Rebirth Quest LVL: 23 Quest Objectives: Tammra Windfield at Sun Rock Retreat wants you to gather 10 Gaea Seeds. Quest Description: Industrial greed and continuous war have wrecked the lands of Stonetalon. Only the blessings of the Earthmother can cure such injury. , I will require you to seek a special seed, the Gaea seed. wow gold They are only found here in Stonetalon Mountain. north of Sun Rock Retreat at Mirkfallon Lake, near the water’s edge. Once you bring me the seeds I will imbue them with shamanistic power to speed their growth. Quest Rewards. wow lvl service 12 silver Experience: 1400 Reputation Gain: 150 Thunder Bluff Quest Giver:Tammra Windfield (47 58) WOW Quest guide: Look like Acorns, pick up ten. can be far away from lake. From the quest giver head East along the path until you reach a junction (52 57) Take the North turning until you reach a lake (52 54) The Seeds look like acorns and can be picked up without agroing any of the near by mobs (lvl 17-14). wow gold Just make a circle around the lake. Read more :http://www.warcraft-world.co.uk/wow-quest-guide-cycle-of-rebirth.html" .


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publié par ponyma dans: ponyma
Jeudi 27 Mars 2008
"As an Undead, you’ve already learned a lot about moving around and interacting with the game in a way that other races haven’t had to do yet. If you got lost in the graveyard to the south of the town of Deathknell, or if you have already taken time to explore a little bit, you’re way ahead of Orcs and Trolls who haven’t had to worry about getting lost yet. wow gold From here on in, however, the playability-difficulty is about the same for all races. Shadow Priest Sarvis has given you a “starter quest” designed to get you to give you a bit of battle experience and get you to level 2, so let’s get to it! Turn around and head back outside, then continue north along the town path, down past Deathguards Bartrand and Randolph and through the gate they guard. Depending on how many other brand new players are running around, finding Wretched and Mindless Zombies may be easy or difficult. You might want to take a look at the Zone Map before you run too far away from the Deathguards - by hitting ‘m’ you can bring up a map that is much larger than the minimap. wow lvl service The You-Arrow appears on this map so you know where you are and what direction you’re facing just like in the Minimap. The Deathknell area is rather small compared to the rest of the map, so take a bit of time to memorize where the town is, where you’re standing right now, before you head out to take on the zombies. wow gold Being able to use the ‘m’ map to find specific spots in a zone is crucial. The World of Warcraft is HUUUUUGE. wow leveln Start your good habits early. Zombie-killing Tips Since you’re in a newbie zone, most of the quest targets are named in yellow, meaning they are ‘neutral’ in status towards you, and you can walk by them without any fear of them lashing out and drawing you into battle.
Each newbie zone DOES have a small selection of ‘aggro’ mobs/enemies, however, so be aware! Once your targets get to level 4 or so, they’re likely to also be named in red, meaning they’ll attack if you get too close. Wretched and Mindless Zombies are level 1 and 2 creatures, however, so they won’t attack you first and won’t try to defend their fellow zombies who are being killed beside them. This first quest is designed to be an easy fight for a new player who isn’t interested in experiencing game death quite yet. wow level service You should be able to go into this with confidence, just looking to have fun and explore, and you’ll do fine. Read more here :

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publié par ponyma dans: ponyma
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