Présentation

Jeudi 17 Avril 2008

"PvP is a very different game than PvE, and you'll need to radically alter the way you play if the battlegrounds are your very first contact with PvP."The intent of this guide is to give quick directions to people entering a World of Warcraft battleground (BG) for the first time. This section is not about teaching you how to play PvP but just a list of a few battleground-specific thoughts that you might find useful. Within five minutes, you should have enough information to follow what's going on and make significant contributions to your team. I'll start this section with a few general comments and then more specific ones depending on which class you are. There are additional resources to the BG (see the links at the end of this guide), but I never really found a simple explanation gathering all the important information in one convenient place, so I hope you'll find this guide useful. If you want to become a more knowledgeable BG player, read this article in its entirety since the second half of it contains a few advanced advice. Introduction When you enter these battlegrounds, you are guaranteed to be playing with players in the same bracket: 10-19, 20-29, 30-39, 40-49, 50-59 and 60. Note that you don't have to go to the geographic locations listed above to enter a queue: all the major cities (Orgrimmar, Undercity, Thunder Bluff, Stormwind and Iron Forge) have three battle masters in the War Quarters for each of them. I'm hoping to receive some help from the community to fill this section since even though I have three 60 characters, my Rogue is the only one I've ever PvP'ed with. The first thing you need to realize is that you will rarely be dealing deadly blows. Just sign up with all three of them, then go on your way: you will be teleported to the battlegrounds as soon as your turn comes (you will be prompted first). All three battleground have different structures and strategies and picking one is a personal choice.


That's right: very rarely. In a nutshell: WSG is probably the BG that's easiest to grasp and to have fun at initially. guild wars gold You'll land a few hits on someone, but you won't be the first one to hit them and you won't be the one finishing them off. It has ten players maximum and the goal is to capture the enemy flag and bring it back inside your base (your own flag must be there as well). AB games have fifteen players maximum and the goal is to reach 2000 resources first. Therefore, all the crit and combo abilities you have in store need to be revised in light of what battlegrounds really represent: teamwork. For this reason, I tend to focus a lot more on crippling and immobilizing enemies than killing them (I rely on my heavily equipped teammates to do that). The production rate depends on the number of nodes that your team controls. AV has a maximum of forty players on each sides and features epic battles where the two sides are trying to kill the opponent's general. DOT's are also a good weapon to use since a lot of human players will know when to run away to heal (especially paladins, which have the ability to ""bubble up"" when they reach 1% health and then heal themselves), but they will typically not know exactly the amount of DOT they have just received until it's too late. Rogues Mind-Numbing and Crippling poisons are a must. Depending on what you're looking for and who is playing, games can have sophisticated strategies or no strategies at all. wow powerleveling Forget all the other damage-dealing poisons that you probably use in PvE. Any player above level 51 can participate. In the battlegrounds, you want your enemies to walk very slowly, receive massive DOTs, have their casting time reduced and, last, receive less healing (healing is difficult in the battlegrounds). lotro gold Levels As indicated above, you can start playing the BG as soon are you're level 10, but considering how brackets are structured, you will probably die a lot if you happen to have a level that ends in 0-6.


I also use a lot of Kidney Shot to immobilize someone, and Rupture, which is a great DOT to inflict especially with five combo points. As a general tactic, Rogues should never engage plate and mail and should stick to cloth only. Obviously, having a level ending in 9 guarantees that you will never face anyone higher than you (except in Alterac Valley). Also, keep in mind that all battlegrounds are marginally different at level 60 than any other level, since most of the players you will face will not only have epic mounts, they will most likely be geared in tier 2 epics or more. billig wow gold Based on what I said above, you will never be able to kill any of these players, but you can incapacitate them quite a bit by sneaking behind enemy lines and either sap them if they are not in combat yet (ideally when they just resurrected or are drinking or eating). For people not familiar with this term, it simply means that the opponents will have better gear than you, so be prepared for a certain amount of frustration in the battlegrounds at level 60. For this reason, I strongly recommend staying at a level ending in 9 for as long as possible if you enjoy PvP gaming. If they are in combat, a Cheap Shot, followed by a Back Stab and maybe one Sinister Strike are a good way to make their life a bit harder. Once you reach 60, there is no turning back... " . Depending on your build, you will have accumulated three or four combo points by then and it's then time to run away back to your team and spend your capital on Slice and Dice to make sure you don't lose these points (again: you will not be killing your target, so the combo points will disappear soon). wow Sapping priests or druids is particularly effective since you are basically putting out of commission a major healer for thirty to forty seconds. Sapping lonely flag takers is also a good option if you know that help is on the way and you don't feel like soloing that particular player." .

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